>>11100
two things, and I am pretty sure that it's gonna come off as harsh, but I am saying this because I want to you improve.
That said, if the advice feel impractical, feel free to disregard it.
1) the art style need works. It doesn't feel Kemono enough, and seem to feels too "Western art style" instead. I feel that it's because the character's are too human like, and have closer to realistic proportion. The eye are also too small. For appearance that are closer to Kemono-style, I recommend finding the Japanese artist's style that is closest to your preference, and try to emulate it, it will be a good art style starting point.
You might either want to make a 3D model based on the artist's character to emulate the art style, and if you have to draw it, you can trace it, but in the latter case, avoid posting it in social media if you can, otherwise, make it clear that you trace it from them for sake of practice. That said, you should ask them for permission to trace for practice first if you are going to post it online on site like twitter, as some artist are very sensitive to their art being edit or trace and disappear if they learn that they were traced without permission.
You might also want to reduce the amount of polygon used, and use more simplistic shape to make it cuter and easier to manage.
As for reference, you might want to check out mokuri, Kishibe, and Rikose for example.
You can also check out the model that can be get for free in this link:
https://asdfg21.booth.pm/items/1901599.
However, do note that all of those model are rather detailed, not low poly. I'd rather have you focus on feels that you get from them first, before you try to borrow their details.
For low poly, you might want to use pic in this link: https://www.reddit.com/r/furry/comments/ccq6k2/my_art_my_very_first_3d_low_poly_model_i_created/ as a references.
it's not kemono, but it feels really close to it while being low poly.
That said, the artstyle works, but just not for a kemono game, it just feels too western.
2). I recommend changing the game to something else, it's fine as a project name, but as a game name, it run the risk of having giving user cognitive dissonances if you fails to capture the feels of the Kemono-art style. It'd be akin to having a game name mangaverse or animeverse, which can feel forced and faked, and can come off as a try-hard, and doesn't feel manga-like. Imagine seeing how to draw manga book, but you can clearly figure that it's made by american's.
I recommend that you check-out manga's name as example to get the feel of them and use them as reference. Say, beastar, beast complex, my hero academia, Dr Stone, Midori no hibi, Ai Colle, Kantai Collection, etc, and it'd feel more on the point.
You can also reference the name of Asian Mmorpg like C21, Ragnarok, tree of savior, etc. Investigate why they have those name, and you will understand how to it will make it feel much more organic and natural.
For me, I'd call this game Beast's Academy, A beast universe, Beast daily, as Kemono can also be translated as beast in English, and Academy, universe, daily is where the game take place in, and kept the game on the point for what the game intended.
This is more of a fail safe than anything, but it also have played psychological factor in the development of the game, as more often than not, I have seen people naming series or game with anime/manga in it and ended up focusing too much on being anime/manga-like, it forgot to develop it's own identity, make it appear closer to be a parody or rip-off of them instead.
That's my feedback for this project. I hope it helps.