Fuga_Cover.jpg
[Hide] (134KB, 600x900) Fuga: Melodies of Steel/戦場のフーガ
Country of origin: Japan
Platform: PC/Switch/PS4-5/Xbox
Demographic: Kemoshota/Kemololi
Steam
Game Info
Gameplay Sample/Longplay
LTB Wiki (Old)
Cracked v1.70:
Pomf.la
FileDitch
Catbox (Split): 1 2 3 4 5
MEGA
MediaFire
Archive Password: Fuga1Game.xoZnv8fz@flyingdogis.land
Split Archive Password: Fuga1Game.XaGMb7Re@flyingdogis.land
Deluxe edition DLC is disabled by default, since the cheat items it gives make the game too easy.
(The costumes are already enabled as separate DLCs. (But not all, apparently ( ̄▽ ̄||) ))
To turn ezmodo back on, see "Fuga Melodies of Steel\Engine\Binaries\ThirdParty\Steamworks\Steamv147\Win64\SteamConfig.ini".
Animations:
‣ Fuga: Comedies of Steel
‣ A Life Filled with Flowers
‣ How it All Began
Artbooks:
Pomf.la
FileDitch
Catbox
MEGA
MediaFire
Archive password: Fuga1Artbooks.Zx4iYWk6@flyingdogis.land
Manga:
English:
Pomf.la
FileDitch
Catbox: Vol. 1-3 Vol. 4-5
MEGA
MediaFire
Archive password: Fuga1MangaEN.J46HZT1w@flyingdogis.land
Vol. 1-3 Archive Password: Fuga1MangaENV13.CIpTxr0M@flyingdogis.land
Vol. 4-5 Archive Password: Fuga1MangaENV45.nY7Nca57@flyingdogis.land
Japanese:
Pomf.la
FileDitch
Catbox: Vol. 1-4 Vol. 5
MEGA
MediaFire
Archive password: Fuga1MangaJP.Xjddamxd@flyingdogis.land
Vol. 1-4 Archive Password: Fuga1MangaJPV14.dTqLSbz6@flyingdogis.land
Vol. 5 Archive Password: Fuga1MangaJPV5.5ip_uXDR@flyingdogis.land
OST:
Deluxe Edition Soundtrack:
Pomf.la
FileDitch
Catbox
MEGA
MediaFire
Archive Password: Fuga1DEOST.OEmg8aOL@flyingdogis.land
Original Soundtrack DLC MP3:
Pomf.la
FileDitch
Catbox
MEGA
MediaFire
Archive Password: Fuga1MP3OST.xp2saeoo@flyingdogis.land
Original Soundtrack DLC WAV:
Pomf.la
FileDitch
Catbox:
Vol. 1, Tracks: 1-14 15-31
Vol. 2, Tracks: 1-14 15-28 29-30
MEGA
MediaFire
Archive Password: Fuga1WAVOST.leYVzP30@flyingdogis.land
Partial Archive Passwords:
Vol.1 Tracks 1-14: Fuga1WAVOSTV1T114.QZZhZQ32@flyingdogis.land
Vol.1 Tracks 15-31: Fuga1WAVOSTV1T1531.CAt91nHG@flyingdogis.land
Vol.2 Tracks 1-14: Fuga1WAVOSTV2T114.Y7dQkE7C@flyingdogis.land
Vol.2 Tracks 15-28: Fuga1WAVOSTV2T1528.wJR2D5ey@flyingdogis.land
Vol.2 Tracks 29-30: Fuga1WAVOSTV2T2830.2FmJKXrd@flyingdogis.land
Note, "Deluxe Edition" is not a deluxe edition of the soundtrack. It's the soundtrack that comes with the deluxe edition of Fuga.
It comes only in MP3, only features 15 songs, has cover images, and different metadata from the OST DLC. Not sure about content differences.
(Steam Description)
"We have to fight! If we don't, everyone we love will be taken away!"
One fateful night, a peaceful village is thrown into the flames of war. Determined to save their families, a group of children boards a giant tank and begins an offensive charge!
Fuga: Melodies of Steel is an RPG where you place children, each with their own unique characteristics and skills, at different gun turrets in a tank to fight against the enemy.
Living inside the tank, the children show emotion and gain affinity amongst each other. Manage these both to change the outcome of their journey!
-A mysterious ancient weapon: The Taranis
Taranis, the giant tank sheltering the children, conceals many mysteries and somehow seems to have its own will. In situations of crisis, it can release a forbidden weapon, the dreadful Soul Cannon.
-Your adventure. Your choices.
Will you make sacrifices for victory? Or will you seek another path?
In this RPG, many choices have to be made in order to progress... but taking the safest road may not always be the best option.
Faced with a desperate situation, what course of action will you choose?
Part 3 of the Little Tail Bronx trilogy, and CC2's magnum opus, which they funded out of their own pocket, ditching Bandai Namco.
The gameplay is a pretty standard delay-based JRPG. You slot 6 of 12 dogchildren into 3 cannons. Front children man the gun, doing one attack/guard/skill action per turn, while the reserve children imbue them with passive bonuses. Similarly, against you go 1 to 3 units of enemy machinery, either tanks or helicopters. Depending on their speed stats, all actors on the battlefield get placed on the turn meter - whoever reaches its head first gets to act. However, each enemy, depending on its type, is vulnerable to a specific type of ammunition, which depends on which child is manning the turret. Hitting the enemy with the correct ammo type will delay it until its next action. By delaying the enemies correctly, you will pretty much never have to use the Child Cannon, for reasons other than your own amusement.
Combats are situated on a one-way linear path with occasional forks that allow you to pick the direction you want to go. At the end of each level is a downtime section when you get to interact the children together to raise their affection, upgrade the tank and cook food to get buffs for the next battle.
Last edited by badmin